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The
Anatomy of a Vector Illustration
Part Two |
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Bezier Curves And The Different Kinds Of Anchor Points
Continuing with the anatomy of vector illustrations, let's now take
a look at ANCHOR POINTS (or simply points or nodes).
Anchor Points
Anchor points are the basis of all objects in a vector illustration
and are its most fundamental components. Anchor points have only a
few basic properties. However, there are many combinations of these
basic properties that result in several variations of anchor points.
This can appear overly complex at first glance. The pattern outlined
here is very simple and explains all the variations.
All line segments have anchor points at each end which define their
position and curve attributes. The name for the resulting curves are
called Bezier (pronounced beh-zee-ay) curves. They are named
after the French mathematician, Pierre Bezier, who developed a method
for defining curves mathematically.
All anchor points fall roughly into two categories:
1. Those having CONTROL HANDLES and
2. Those having NO CONTROL HANDLES
Curves are controlled by control handles extending from the points.
These control handles do not print. The direction and magnitude of
curves entering and leaving anchor points are determined by the direction
and length of the control handles.
Each control handle extending from a point controls only the portion
of the curve of the line segment facing the control handle:

Line segments with points having control handles are curved.
Line segments with points having no control handles are straight.

Points And Control Handles
A point can have either:
1. ONE CONTROL HANDLE or
2. TWO CONTROL HANDLES
There is really only ONE handle per SIDE
of a point because points between consecutive line segments are shared.

Smooth Points And Corner Points
Points with both handles in line with each other are called SMOOTH
POINTS. All other points (except for two specialized ones shown below)
are generally referred to as CORNER POINTS.
Line segments whose curves transition smoothly from one anchor point
to the next in an unbroken manner are joined by smooth points.
Line segments whose curves do not transition smoothly together are
joined by corner points.
The corner point shown above has two handles but a corner point can
also have one handle, no handles, join a curved line segment to curved
line segment, join a straight line segment to a curved line segment
or a straight line segment to a straight line segment. Below are samples
of corner points:

Specialized Points
Some point types are unique to certain applications.
CorelDRAW has a specialized smooth point called a "symmetrical node".
The lengths of both control handles of a symmetrical node remain equal
when either one of them is adjusted:

Although Deneba Canvas™ doesn't have a symmetrical point, the
same effect can be produced by dragging the handle of a smooth point
with Ctrl (Windows®) or Option (Mac®). When smooth points are first
placed, both handles are equally spaced by default. As long as neither
handle is altered, the same effect can be produced.
Macromedia® FreeHand® 8 provides a "connector
point". It is used to make a smooth transition from a straight line
segment to a curved line segment. It actually controls the curve so
that it is always tangent to the straight segment. The handle on this
point can only move directly in line with the straight segment. You
cannot alter the angle of the handle like other points. CorelDRAW
also provides two similar points: either a "symmetrical line node"
or "line smooth node". These points function the same as the FreeHand
8 point. This is a useful point. All draftsmen have run into this
in mechanical drawing:

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