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Bezier Curves And The Different Kinds Of Anchor Points Continuing with the anatomy of vector illustrations, let's now take a look at ANCHOR POINTS (or simply points or nodes...please refer to the table of equivalent terminology in the illustration section of the web site). Anchor Points Anchor points are the basis of all objects in a vector illustration
and are its most fundamental components. Anchor points have only a
few basic properties. However, there are many combinations of these
basic properties that result in several variations of anchor points.
This can appear overly complex at first glance. The pattern outlined
here is very simple and explains all the variations.
Points And Control Handles A point can have either:
Smooth Points And Corner Points Points with both handles in line with each other are called SMOOTH POINTS. All other points (except for two specialized ones shown below) are generally referred to as CORNER POINTS.
Line segments whose curves transition smoothly from one anchor point
to the next in an unbroken manner are joined by smooth points.
Specialized Points Some point types are unique to certain applications. Although Deneba Canvas™ doesn't have a symmetrical point, the same effect can be produced by dragging the handle of a smooth point with Ctrl (Windows®) or Option (Mac®). When smooth points are first placed, both handles are equally spaced by default. As long as neither handle is altered, the same effect can be produced.
Macromedia® FreeHand® 8 provides a "connector point". It is used to make a smooth transition from a straight line segment to a curved line segment. It actually controls the curve so that it is always tangent to the straight segment. The handle on this point can only move directly in line with the straight segment. You cannot alter the angle of the handle like other points. CorelDRAW also provides two similar points: either a "symmetrical line node" or "line smooth node". These points function the same as the FreeHand 8 point. This is a useful point. All draftsmen have run into this in mechanical drawing: |
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All anchor points fall roughly into two categories:







